Writing

Book

Media in Mind. Oxford: Oxford University Press, 2019.

Blind peer-reviewed journal articles

“Platform Anxiety: Locating Authorship in Tron, Hugo, and The Lego Movie.Journal of Cinema and Media Studies 60.2 (Winter 2021): 80-104.

“The Vitruvian Thumb: Embodied Branding and Lateral Thinking with the Nintendo Game Boy.” Game Studies 16.01 (October 2016). <http://gamestudies.org/1601/articles/ reynolds>.

“Letters and the Unseen Woman: Epistolary Architecture in Three Recent Video Games.” Film Quarterly 68.1 (Fall 2014): 48-60.

“Virtual World Naturalism.” Fibreculture 16: Counterplay (July 2010). <http://sixteen.fibreculturejournal.org/virtual-world-naturalism/>.

“The Pinball Problem.” Refractory 17 (July 2010). <http://refractory.unimelb.edu.au/2010/07/18/the-pinball-problem-daniel-reynolds/>.

“Esthetics of the Extreme in ‘Shock’ Websites.” Applied Semiotics/Sémiotique appliquée 23 (August 2009): 45-62.

Anthology essay

“What is ‘Old’ in Videogames?.” Playing With the Past: Digital Games and the Simulation of History. Andrew B.R. Elliott and Matthew Kapell, eds. New York: Bloomsbury, 2013. 49-60.

Journal issue edited

With Meredith Bak. Media Fields Journal 4: Scale (February 2012). <http://www.mediafieldsjournal.org/issue-4-scale/>

Book review 

“Playing With Feelings: Video Games and Affect.” Review of book by Aubrey Anable. Film Quarterly 72.4 (Summer 2019).

“Darwin’s Screens.” Review of book by Barbara Creed. Screening the Past 28 (September 2010). <http://www.screeningthepast.com/2015/01/darwin’s-screens-evolutionary-aesthetics-time-and-sexual-display-in-the-cinema>.

Encyclopedia entries

“Rohrer, Jason.” Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. Mark J.P. Wolf, ed. Santa Barbara: Greenwood, 2021. 868-869.

“Zaxxon.” Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. Mark J.P. Wolf, ed. Santa Barbara: Greenwood, 2021. 1171-1172.

“Cognitive Film Theory.” The Routledge Encyclopedia of Film Theory. Edward Branigan and Warren Buckland, eds. New York: Routledge, 2014. 98-103.

“Gaming and Film Theory.” The Routledge Encyclopedia of Film Theory. Edward Branigan and Warren Buckland, eds. New York: Routledge, 2014. 220-224.

“GoldenEye 007.” Encyclopedia of Play in Today’s Society. Rodney P. Carlisle, ed. Thousand Oaks: SAGE Publications, 2009. 275-276.

“Mortal Kombat.” Encyclopedia of Play in Today’s Society. Rodney P. Carlisle, ed. Thousand Oaks: SAGE Publications, 2009. 402-403.

Non-peer-reviewed publications 

“A Taste for Cinema: Chemoreception and Media.” In Media Res (February 15, 2018). <http://mediacommons.futureofthebook.org/imr/2018/02/14/taste-cinema-chemoreception-and-media>.

“Execute Minute 47: On Star Wars Wars.” In Media Res (December 14, 2015). <http://mediacommons.futureofthebook.org/imr/2015/12/14/execute-minute-47-star-wars-wars>.

“Grey Sweat, Green Blood.” Trunk Volume Two: Blood. Suzanne Boccalatte and Meredith Jones, eds. Sydney: Boccalatte Pty Ltd, 2013. 250-253.

“Introduction: Questions of Scale.” With Meredith Bak. Media Fields Journal 4: Scale (February 2012). <http://www.mediafieldsjournal.org/introductionquestions-of-scale/introduction-questions-of-scale.html>.

Contributor, Difficult Questions About Videogames. James Newman and Iain Simons, eds. Nottingham, UK: Public Beta Press, 2004. Short answers to nine questions posed by the editors.